It was after this point that I feel that acceptance for pad players grew and you started to see the focus on more pad players to the point where you now see them in the top of the brackets at major tournaments. Note that in his bracket he had to beat Sanford "Santhrax" Kelly and Arturo "Sabin" Sanchez (not exactly newbies) to do this.
When these glitches were known, it was something that had to be watched out for in tournament play.Īt ECT2, DMG Inthul took third in Super Street Fighter 4 using a PS3 pad (as well as the tournament MVP), earning him the nickname "pad-long".
This allowed for things such as a walking Spinning Pile Driver from Zangief (although it is possible to do without dual directional controls). Most importantly, there are some fighting games which contained glitches at various points which allowed input from the D-pad and the analog sticks at the same time. There are players who that claim that they actually have better responses on a stick due to being able to use multiple fingers to hit buttons (whereas on a pad, you typically use your thumb to hit multiple buttons, sliding it over them). These sticks include an eight-button layout in Street Fighter four mapped the extra buttons to PPP and KKK by default.īefore then, sticks from Hori were pretty much the norm, and they only provided the standard six-button layout, so it was seen that pad players had the advantage because of the ability to (legally) assign macros to the extra buttons.
When I set up my button macros, I set up my L2 button to be a MP + MK, which allowed me to more easily execute Tiger Uppercut -> FADC -> F + HK -> Ultra:Īt the time, the MadCatz TE sticks (thank you Mark Julio) weren't as prevalent as they are today (the sticks were introduced when the Street Fighter series was rebooted with Street Fighter IV). When I competed at Evo 2009 in vanilla (note, I am in no way pro), I mained Sagat and used a PS3 pad. These controllers allow players access to all of the buttons that are on an arcade stick (I'm using arcade here to indicate six-buttons as most sticks produced now have eight), as well as have two other readily-accessible buttons which can be mapped to macros which register more than one button press when pressed. map one button to 3 x K).īoth Xbox and PS3 controllers have eight buttons (not including 元, R3, Select or Start). Also, Evo rules (the standard for most tournaments in North America) state that you are allowed to use macro maps (e.g. They weren't considered "real players" because it was felt that pads didn't provide an arcade-like experience. Continued abuse of our services will cause your IP address to be blocked indefinitely.Up until a few years ago, when playing almost any variation from the Street Fighter series on a console system, there was a slight to severe bias against players who didn't play on stick. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior.